Monday 14 December 2020

Ducimmonag 7 - Harnessing the Beasts

Opal, Year 252

    
    A terribly tragic accident has struck us. Udil the miner fell to his death while working on our new trap hall. This forced me to come to terms with the fact that we have no miners experienced with such projects, making it difficult and dangerous. Like many of our problem it stems from our lack of new migrants which in turn stems from the ceaseless assaults of the undead hordes.


    Cut off from the river's freshwater aboveground many of the wounded in our hospital who reject booze have become increasingly dehydrated. I have ordered the construction of a screw pump and well to filter the filthy water of the cavern's, but the fortress is in a general state of disarray which has exacerbated our manpower shortage.


    One of our new recruits, Ezum, claimed a jewelry workshop and began the construction of an artifact. 


  
  Soon after he completed it. A perfect rose quartz it is a worthy addition to our fortress' treasury, although I do question the artistic decision to engrave an image of the artifact onto the artifact.

                                              

    Terrible monsters have continued to pour forth from the caverns. The cobalt tribes have been accustomed to regularly fighting off these wandering behemoths, slaying a giant olm, a cave troll, and a cave crocodile within the past few months.


    A more serious threat was the band of three vicious blind cave ogres who emerged from the fungal forests heading towards the fortress. With so many civilians working on the pump down in the cavern layer it was too risky to allow them to continue wandering and risk them evading our cage traps. With this in mind the Cobalt Tribes attacked, cutting the shocked ogres down one by one. The recruits did very well in the battle, they have improved greatly over the past few months.



    Following the battle the militia commander and one of the other soldiers had a discussion about their feelings towards death. Evidently Oddom understands the importance of talking out the traumas of war.

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Granite, Year 253


    With the water filtration project initially progressing slowly dehydration began to be a problem.


    When the pump was finally finished the pump operator got to work, only to overfill the well and be swept out into the cavern pool. With no one nearby to save him he nearly drowned before grabbing onto the rock wall and clawing his way up. I have no idea what posses him to do this, but ignoring the screams of onlookers he decided to climb away from he fortress, deeper into the caverns. Before he could reach wherever it was he was heading he slipped and fell into the water. After nearly drowning again he grabbed hold of a towercap fungus trunk and dragged himself out of the water. He then at for a moment gaining his composure before leaping back to land. 


    Ridiculous escapades aside fresh water was then available and the injured were finally tended to.


        Through all of this the undead hordes have continued to poison the land above, killing every living thing they could get their rotting hands on.


    With this constant threat lurking above us, many have become increasingly stressed. In order to provide some relief I ordered the construction of a temple where the faithful can put their faith in the gods. As a loyal worshipper of Ostar, god of death and keeper of the afterlife I could no longer ignore the lack of a place of worship. The temple, named "The Equity of Control" is frequented by all in the fortress, even the human monster hunters who have been trapped here by the siege.


    Our acute shortage of able-bodied dwarves has pushed us to make use of the beasts residing in our fortress, from the monstrous blind cave ogres to our friendly populace of dogs. I ordered the excavation of a room and imprisoned a breeding pair of the ogres there. The ogres are well-known for their brutish strength and ability to tear down doors, so a thick copper bridge was installed to hold them in, operable by levers. As a final precaution we built two cage traps between them and the stairway to the fortress.


    Two dogs were brought with the seven founders, and since then many litters of puppies have been born, leaving us with an excess of male dogs. Over the past two months we've trained them for war and assigned them to the soldiers of the Cobalt Tribes.


    One benefit of our location in the savage wilderness is that there is no opportunity for us to go soft, as some say those of the mountain homes have. Dwarves in the caverns witness a brutal fight in the pool as a amphibian man with a spear battled a giant olm. Eventually the amphibian spearman won the upper hand and drove the bleeding creature into the branches of a fungus tree.

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    Sorry it's been a while since I posted, I've had some trouble with DF crashing. If you have any questions, criticisms, or suggestions please comment. Feedback is greatly appreciated!

3 comments:

  1. You know, weirdly enough, DF is pretty stable, in my opinion. I mean, through my last 2 years of playing the game, the game crashed on me only 3 times, all of those happening, when I was trying out some unfinished, unstable mods. It seems, I have exceptional luck, when the game's performance is concerned. Also, your pump operator is...an interesting person.

    ReplyDelete
    Replies
    1. Yeah, I haven't had many problems with DF before so I'm unsure whether it's a problem with my computer or just this version.

      Delete
    2. I notice that you have not posted in a while, do you have any intentions of continuing this? Since you are having issues with the game, perhaps starting fresh?

      Delete

Ducimmonag 7 - Harnessing the Beasts

Opal, Year 252           A terribly tragic accident has struck us. Udil the miner fell to his death while working on our new trap hall. This...